Initially I put tis as an evasion > but that unfairly penalizes lower shot volumes and as anyone whos played Morrowind, or Shadow Warrior 2 can attest, missing your shots due to the invisible dice in a game with actual aiming is kind of naff (tis fine for us to have Evasion because NPCs don't have feelings). New Augment : " Transpatial Thinning" > Shots can now fired in/out of the Cataclysm but damage is reduced by 75%īasically a QoL choice for folks who want some of the protection while still being able to shoot out. The changes of Cataclysm are more the overall shifts in Rift mechanics from above. I think the VFX could use some tone down, less large color streaks and motion potentially (since Limbos math based, just make a grid of thin fractal llnes or something. Should they leave the Rift they can regain their weapon. New Augment : " Displacement Algorithm" > Rather then applying a full stop in Phase 1, enemies weapons are instead Banished out of the Rift while they remain in the Rift. Even when the initial phase wears off they still will be mired up signficantly (comparitive to Gloom or Nova) for a decent chunk after. That should be well and truly enough for most people, you just can't cast it and take a 90 second sandwich break anymore. But new enemies won't get paralyzed in that time unless you recast it (or see #3). So you get 15 seconds (at Rank 4) to kill the paralyzed enemies. It will not affect new enemies simply entering the Rift. Stasis must be recast to refresh and apply to new enemies directly using the 2. Phase 2 Uses the additional duration of the ability, applying as a movement speed/attack speed reduction, starting at 100% and counting down to 0% over the remaining duration. The dodge remains the same, since its a basic function, but much like Chroma's rework we need to add some true passives.Īpplies the existing stasis effect for the base duration of the ability. Rift status, be it from Banish or Cataclysm, is not a CC ability and not negated by Overguard.Įnemies in the Rift are always afflicted by Silence, and unable to user their Abilities. I would replace (or add) with an icon around your weapon/energy (the parts effected by the rift designating Rift status) > Ideally if attacking a target with guns that is on the wrong side of the Rift from you this could flash or otherwise indicate a negative While not a UI designer, the current filter for being in the Rift is minimal. The Overpowered (and binary on/off) nature of Stasis, and conversely, the basically ineffective rest of his kit that mostly serves to enable StasisĮnergy Regen for frames remains unchanged Limbos Survivability, particularly in the face of Overguard Also technically nerfing Stasis itself but adding synergies to keep your good old time stop action going with a more active playstyle. Along with a few augments to give diversity as well. Without completely changing his kit, but making him more then the "Stasis" guy who falls apart when that is countered. Some thoughts on an overall to the Rift master, to broaden him out.
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